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Fallout new vegas script editor

broken image

It may be an error with my copy of the GECK. Installation: Extract the content to your 'Fallout New Vegas' folder and enable the BloodMod.esm file via the Fallout Launcher or Fallout Mod Manager. Fallout Mod Manager not needed but highly recommended. But it didn't act like it saved, oddly enough, it just closed. New Vegas Script Extender - all four major DLCs: Dead Money, Honest Hearts, Old World Blues and Lonesome Road. I seem to have made it work by making 100% everything case sensitive. ScriptName StrangeWorkBenchScriptRef UserBegin OnActivate Set User to GetActionRef If GetActionRef != Player User.Activate Elseif GetActionRef = Player player.RemoveItem PipboyGlove 1 player.AddItem PipboyGlovePC 1 EndifEndĪny ideas why it won't even try to save? Have I become rusty with Fallout 3 modding and forgotten something?ĮTA: Possible update here. Scn StrangeWorkBenchScriptBegin OnActivate if IsActionRef player = 1 player.RemoveItem PipboyGlove 1 player.AddItem PipboyGlovePC 1 endifend Is it because of a script error? I thought so, so I tried to remake the script like the current workbench script. Trying to port my old glove remover mod to New Vegas.